Worlds of Design: Old School in RPGs and other Games Part 2 Rules, Pacing, and Non-RPGs

E

EN World

Guest
#1
For me, the difference between Old School and anything else is not in the rules, but in attitude, as described last time. Yet the rules, and the pacing, can make a big difference; part 2.


Old School Games have a lot of failure, more mediocre outcomes... and the brilliant stroke that suddenly feels astonishing because

Continue reading...
 
Top