Furnace Games for Furnace 2018

Dom

SuperMunchkin
#1
[Edit] The games calendar for this year's Furnace is filling up fast so here's the link if you want to see what is going on:

https://docs.google.com/spreadsheets/d/17OEUJuJgUeWGsD38bD8FMaaGUBlG2hPuJMr2NWTI_IE/edit#gid=0

Let's share what we're planning to run... [/edit]

OK, I'll start:

"The end of laughter and soft lies"
The defeat was shattering, and your armies were consumed by the advancing hordes. The first riders arrived bearing the grim tidings this morning, and the city is poised, breath held, awaiting word from the court. People are preparing their valuables and families to flee. The court meets tonight. Will you stay and fight, embrace the coming jihad or flee from your ancestral home?

The Sword, the Crown and the Unspeakable Power, Slot 2
Tags: PVP, dark fantasy, adult themes


"Weeping for the memory of lives gone by".
The shadows have deepened, the cloud low over the cyclopean skyscrapers that no one talks about, and things have changed. How did you get here, and how can you get out? Perhaps Henry Armitage could explain if you could find him...

The horrors are coming out of the shadows, and outlandish cults have established themselves across society. The rest of America has faded into the distance and people whisper that you can't leave Great Arkham, that the Transport Police will quarantine you, and you'll never be seen again. The apocalypse is wrought slowly, but pervasively, and reality has shifted.

A game powered by the Cthulhu Hack exploring the Cthulhu City sourcebook for Trail of Cthulhu. Slot 5
Tags: noir, cthulhu, horror


What's yours?
 
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#2
Here’s mine (I’ll edit the spreadsheet when I get to my iMac 🖥)

‘Heatwaves and Rain Guns’
Tales from the Loop RPG
Saturday morning slot.
For up to seven players. Newbies welcome!
The long summer days never seem to end and weather is hot and sunny. The adults are always moaning it is too hot and sweaty; they have stopped us using the hose pipes when we play in the garden. So we’re on our bikes and off the lakeside to swim. But who is that guy on the motorcycle and why does he keep following us around?
Tags: Player-led, Sci-Fi (Alt-History), Nostalgia Play, No Pre-gens, Rules-lite, Newbie Friendly, Musical Accompaniment.





'Good as Gold and Silicon Chips Overload’
Tales from the Loop RPG
Saturday Afternoon Slot
For up to seven players. Newbies welcome!
Start of the new school year and there are robots at school. They are helping the teachers with the lessons, giving assistance to the pupils, and monitoring the playgrounds during playtimes. It was cool at first, ACTUAL ROBOTS, but now they have been reporting the naughty children, imposing more homework, and telling people off. They appear from nowhere and seem to work together. What are they up to and why do their eyes flash red when they are angry?
Tags: Player-led, Sci-Fi (Alt-History), Nostalgia Play, No Pre-gens, Rules-lite, Newbie Friendly, Musical Accompaniment.
 
#3
Name: Hammer and Anvil
Slot: 3
System: Star Trek Adventures
Players: 5

Stardate 2260-65: USS Agamemnon stands newly outifted in the spacedocks of Starbase Masada (266), in orbit around the mining planet of Vendos Gamma. Everyone on the station knows the ship has been rushed into preparedness, but are unsure of the reason why? Now a scratch crew has been hastily thrown together and the Station Commander is expediting the launch. Something is happening and the Agamemnon looks like Starfleet’s answer to it!

In this game you’ll play the crew of the USS Agamemnon, thrown together and scrambled into space with a set of sealed orders from Starfleet. This adventure is set in the ‘Kelvin-verse’ - the canon based on the three recent films, and mainly the first one. The reason is simple - as little canon as possible to complicate matters.I can’t be bothered with it! So, if you’re interested in playing but don’t know a Cardassian from a Kardashian, you should be fine!

Tags: Problem solving and high adventure, non-PvP game, space adventure, minimal canon knowledge required, probably some ship combat too, oh and lens flare….
 
#5
Name: Hammer and Anvil
Slot: 3
System: Star Trek Adventures
Players: 5

Stardate 2260-65: USS Agamemnon stands newly outifted in the spacedocks of Starbase Masada (266), in orbit around the mining planet of Vendos Gamma. Everyone on the station knows the ship has been rushed into preparedness, but are unsure of the reason why? Now a scratch crew has been hastily thrown together and the Station Commander is expediting the launch. Something is happening and the Agamemnon looks like Starfleet’s answer to it!

In this game you’ll play the crew of the USS Agamemnon, thrown together and scrambled into space with a set of sealed orders from Starfleet. This adventure is set in the ‘Kelvin-verse’ - the canon based on the three recent films, and mainly the first one. The reason is simple - as little canon as possible to complicate matters.I can’t be bothered with it! So, if you’re interested in playing but don’t know a Cardassian from a Kardashian, you should be fine!

Tags: Problem solving and high adventure, non-PvP game, space adventure, minimal canon knowledge required, probably some ship combat too, oh and lens flare….
Slot 3, when I am running Robert E. Howard's Conan, so I sadly miss out Neil Gow's Star Trek. I am always so unfortunate in my attempts to try out the famed Neil Gow games. :-(
 

First Age

D&D h@ck3r
Staff member
#6
Secrets of Sokol Keep
Cypher Fantasy - set in the Moonsea of Faerun
Slot: 5
Players: 6

Decades have passed passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumours circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep!

Starring:

Darvan Drakeld, a Relentless Barbarian who Was Foretold
Tinduel Tar-antuin, an Elf Warrior who Looks For Trouble
Finley Harimon, a Charming Thief who Revels in Trickery
Katernin, an Inquisitive Adept who Casts Spells
Morn Grey, an Honourable Paladin who Channels Divine Blessings
Joyin Delver, a Dwarf Explorer who Explores Dark Places

Tags: High Fantasy, D&D in disguise, Classic tropes
 
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#7
The Gongscourer's Baby
The Dee Sanction
5 players - Slot 1, Saturday morning

As the powers of our soul are communicated to the members of the body by the spirit, so also the Vertue of the Soul of the World is diffused through all things by quintessence.

Reports of the strangest kind issue from the slums of Southwark about a miracle, brought upon a simple gong-scourer and his wife. The news brings the Agents of the Dee Sanction to the door, but there is more than the supernatural afoot here and a threat to the Crown itself.

Elizabethan historical fantasy, which finds the characters in the pay of Francis Walsingham and Doctor John Dee in the defence of the realm. The Dee Sanction is an odd branching development of The Cthulhu Hack.

Tags: mystery, historical fantasy, magic, collaborative, investigation, mild horror, Elizabethan

A Time to Mourn
Warhammer 4e
5 players - Slot 4, Sunday morning

The simple task of bringing traitors to justice seems distant from a threat to the power of the Empire. In the depths of the Reikland on the southernmost edge of the Empire, unease finds root in the shadow of the Grey Mountains in the midst of a raging storm...

Grim fantasy in the classic Warhammer world, the characters celebrate the success of their most recent task only to find that their actions may come back to haunt them.

Tags: grim fantasy, investigation, supernatural, violence, mild horror, Warhammer
 

Dom

SuperMunchkin
#9
All, Elaine has just requested two fill in games for Slot 2 on the Facebook feed. Ideally 5-6 players as we are tight on game slots. Respond on Facebook or direct to her.
 

Dom

SuperMunchkin
#10
If you have put a Cthulhu Invictus game in Slot 3 please put your name against it and provide details or the Tsarina may delete it.
 

Newt

RunePriest
#12
I've finally untied my self from the knots that I've put myself in trying to decide what to run. Having a break from Monkey (which I've run almost exclusively since last Furnace - except North Star where believe you me if I could have found an angle to do Chinese Kung Fu Space Shenagians I would have*)

Going with an old favourite returned (in slightly new clothes) and a game that I've been itching to run for a long time.

A Dry Run in Prax
Slot 2
GM: Newt Newport
Maximum Players: 6
System: RuneQuest Glorantha

So “General” Baldrox is dead. Good riddance. You can just leave him there in the dust and let the vultures eat his corpse (or maybe not, perhaps even Vultures have taste). Now your unit from Lunar Tarsh, survivors of the fall of Pavis, can make a run for home. The problem is that your group is known as Baldrox’s Bastards amongst the locals, home is hundreds of miles away across enemy territory, and supplies and morale are running low. Your only hope is to make it through the desert from the hole you are currently hiding in. Avoid the Beast Riders who are hunting you. Pray you don’t stumble across any foul chaos monsters. Then you might be able to find the testing ground that Sorcerers of the Imperial College of Magic set up in the Wastes. Perhaps they have a Moon Boat which you can sail all the way home?

So chin up solider. The Red Moon Will Rise Again!

This is a game using the new RuneQuest Glorantha rules. No familiarity is needed with either the setting or the rules (although if you are familiar with Call of Cthulhu you are halfway there). Be aware you are playing the villains of the default set up, in a game that riffs of the tropes of spaghetti westerns and World War 2 Movies from the perspective of the Germans.

The Road to Hell

GM: Newt Newport

Maximum Players: 6

System: Lamentations of the Flame Princess

1604 Autumn, at the door to the Cock Inn, outside the walls of Chester.

It’s been a rough year for professional adventurers such as yourself. Last year good Queen Bess finally passed on, and Sir Robert Cecil effortlessly paved the way for King James to come south from Scotland and take up the crown. A more prudent monarch with a considerable national debt to deal with, he immediately tightened the purse strings. So, less money for expeditions to the New World. Also, Good King James has been making friends with the Spanish, so no more licenses for Gentlemen Pirating and an end to dubious endeavours in Europe. He’s also no friend of witches. He personally sat in on torture sessions while up in Scotland. Patrons for your line of work have dried up or in some cases lost their heads in the change of regime, and you were looking destitution in the face. Then the architect of your downfall, Sir Robert, seeks you out and puts you in touch with an old patron of yours. An odd fellow called Dr Dee, former court astrologer to the Queen until he fell out of favour and had to go a European grand tour. Last you had heard Queen Bess had arranged for him to take up a post at some priestly school up north, well away from the intrigues of her court. You remember the occasional job you did for him as being some of the Weirdest and Fantastical of your career. Not the most straightforward work, but needs must so at the end of a long trek made at your own expense northwards, you find yourself outside an inn that Dr Dee has paid for your lodgings according to a letter you hold that details your current employment. It's an ominous letter that details Dr Dee’s precarious position as Warden of Christ’s College in Manchester, and worst still that he has divined that your journey north from Chester will take you along a “Road to Hell”.

This is a game set in a Fantastic Jacobian England, in the early years of King James I reign, using the Lamentations of the Flame Princess rules. This Old School Renaissance game, based on early D&D, focuses on Weird Fantasy and has more in common with late-night horror films that Hammer studios used to produce (with updated special effects) than the comparatively cosy fables of Tolkien. This adventure is unapologetically brutal, horrific and disturbing most of the time, and prospective players should be aware of this. Characters are Level 5.
 

First Age

D&D h@ck3r
Staff member
#15
My other game for Furnace. Can't resist some more Ironsworn.

Dread Stillness
An Ironsworn Adventure
Graham Spearing
Slot: 3
Players: 6

You are returning home, having travelled away for a season to the Hinterland to fulfil your sacred vows. With the quest complete, you look forward to seeing family and kin and recounting your tales of adventure.

And yet, as you enter familiar lands, through contested stead borders and the outer ranges of the hunt, there is an eerie stillness, a heaviness that unsettles, as if the very breath of the land has drawn away. Something, you sense, is very wrong.

You approach Ander's Farm on the old East trail, remembering the apple trees and honey that has always come from there. Ahead, through a thick pall of smoke, you can make out a murder of crows circling the farm...

A quest, too close to home, for brave Ironsworn.
 
#16
Operation Runaway
System: Agents of Concordia
GM: Jag Goraya
Slot: 5 (Sunday Afternoon)
Players: 4

Agents of Concordia is a science fantasy action game that funded on Kickstarter this summer. It's set in an alternative 1960s multiverse.

You play agents of the Concordia Central Intelligence bureau, operating in a large cluster of diverse worlds.

In this mission, you're on a search for one of your own, Agent Irfill. She recently took some time off to visit Earth, and was supposed to report back for duty two days ago.

She hasn't checked in yet. Find her, and bring her home.

The system uses a simple d12-based system for fast, light play. Player-driven kapow over rules-heavy crunch.

Tags: secret agents, investigation, mission, sci-fi (alt history), everyone's an alien
Touchstone: Men in Black, Feng Shui
 
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