[generic] Dream Campaigns

Dom

SuperMunchkin
#1
I was driving back across the M62 last night and the high winds from the end of Hurricane Oscar didn't put off the fireworks in anyway. I was daydreaming about the campaigns I'd like to run, but never get around to because <real life>.
  • Eternal Lies - I have an urge to run this with the Cthulhu Hack, having used the latter at Furnace. I fancy a big, sprawling campaign and there's something about this one that draws me in. I also think that TCH would push it a little more pulpy and quickly, although GUMSHOE would be fine.
  • Hard Times - I'd love to run a campaign set in Hard Times phase of the 2nd Imperial Civil War / Final War / Rebellion. The chance for players to hold back the darkness, if only for a while has always intrigued me.
  • Pendragon - I ran a sprawling Pendragon campaign back at school, and would love to get another one going.
  • Freeport/Razor Coast/Hot Springs Island - I've wanted to run Freeport for a long time, and I think you could branch off such a campaign to the Razor Coast and Hot Springs Island. Its part of the OSR temptation that sits at the back of my mind. I'd do this (most likely) with Heroic Fantasy and the High Seas hack ship rules, but maybe 5th Ed or Blueholme at a push. However, I think HF would be my first option.I suspect it could also branch to Tomb of Annihilation
  • Ravenloft/Curse of Strahd - My most run and played D&D setting. I'd love to give this a go again and maybe graft some ideas from Krevborna onto it.
  • A megadungeon Maze of the Blue Medusa, Stonehell, or maybe ASE. Perhaps even one of the classic scenario sets like Undermountain or an AD&D set. I ran a dungeon from the old What is Dungeons and Dragons? book last new year and loved getting back to my roots.
  • Spire: The City Must Fall - just read this and I'd love to take one of the campaign frames for a run (probably Eidolon Skies).

At the moment, I'd also like to run Delta Green, Space 1889 and Blue Planet but I've not really got my head around what I'd run in those. The examples earlier I know what I'd do. King for a Day, The Midderlands or Dolmenwood and Beyond the Wall also tempt me, but not so much as the pirates/high seas and dungeon stuff I mention above.

Ones that got away:

  • The One Ring - The Darkening of Mirkwood. This itch has been scratched by the sprawling campaign that Dr Mitch has run which continues on.
  • The Esoterrorists - this one is scratched by Richard Lock's ongoing campaigns that I've been privileged to play in (and still am)
  • Most other Traveller games, mainly as Travcon covers this off. However, I'm tempted to revisit the privateer campaign I created for TravCon.
  • The Dracula Dossier - I loved the Longcon game I played of this, to the point I really don't want to go back to it even though I love the setting. Of course, if Steve planned a sequel I'd be there in a shot, as a player.
It surprised me that there is no PbtA game in that list. I am planning an extended run of Legacy: Life amongst the Ruins at Revelation. I love Dungeon World and the Sprawl, but they strike more more as one shots.

What are the campaigns you dream of running?
 

Guvnor

Administrator
Staff member
#2
@Sablemage quotes the Buffet rule of 5/25 in his post here https://www.gamingtavern.eu/tavern/index.php?threads/a-night-at-the-space-opera.1654/

I agree, and I try to limit my actual planning to just five.

But as Buffet's meant to have said: the remaining twenty are the distractions, and I think maybe this is the thread for dreaming of those 20 you must ignore to achieve.

So, campaigns I should ignore..

Freeport, either 5e, True20 or Savage.
Dolmenwood, probably 5e.
Mindjammer, either version
Tribe 8
M&M
Unisystem
13th Age
Dragon Warriors
Qin
Artesia
Witcher
Babylon 5
Firefly
Yggadrasil

Now if that's my "ignore", imagine how good my top five must be
 
#6
What do I dream of running?

No brainer, running The Great Pendragon Campaign properly from beginning to end. This to me is the ultimate. Ran it for years in a very sporadic way, and got as far as Badon (it was very sporadic, and only a couple of hours at a time). Brilliant, but frustrating all the same as I could see what it could be but with our availability would never be. In a similar vein, I dream of running The One Ring properly too.

I'd also want to include a Blue Planet campaign. Have made a few aborted attempts (bad timing keeps killing it), and I think I'd change the system as the current one is a little crunchy for my tastes, but it is such a lovely setting.

I also fancy doing something like Masks of Nyarlathotep too, but that will remain a dream until I join another group as my current group have mixed feelings about CoC, one strongly against.

But if I'm honest, I just want to be able to run a proper ongoing campaign again like in boyhood days. Hoping my current Mutant Year Zero campaign might turn into that, with Genlab Alpha and Mechatron mixed in as well as time goes on.
 

First Age

D&D h@ck3r
Staff member
#8
I'm going to enjoy dreaming some more before posting. I have some wonderful campaigns in books that are ready to go, so my list will, at least, include them.

Mmm dreeaam.
 
#9
I want to run a proper superhero game with people who understand and can accept the nonsense of the superhero genre

I want to run my greenskins vs humanity fantasy game - a proper goblinoid invasion war campaign

I want to run a long ass campaign of Beat to Quarters, because that's why I wrote it.

(I wanted, in the past, to run a slow burn campaign that bathed itself in the setting, but Symbaroum and Song of Ice and Fire have scratched that itch)
 

Guvnor

Administrator
Staff member
#10
I want to run a proper superhero game with people who understand and can accept the nonsense of the superhero genre
Yes, M&M please.

I want to run my greenskins vs humanity fantasy game - a proper goblinoid invasion war campaign
I want to play the green skins. It would be more novel, challenging and interesting.
 
#11
I read the 'Buffet Rule' above and assumed it related to eating out - my buffet rule is 'try a bit of everything to see what's good, then pig out on the best stuff!'

And I think that approach to RPG campaigns also works - I've seen plenty of grand campaigns fail because they didn't turn out as expected by the GM or players who had little prior experience of the game in question.

We had a great example of this last year where the GM spent ages planning the Pirates of Drinax campaign for Traveller where he and all the players were inexperienced with Traveller. He got really upset when we spent a lot of time just trying to keep afloat financially and avoid trouble - which was a natural reaction when character creation took 2 sessions, we had a ship which was super expensive to maintain, no offensive capability, and the first combat we got into narrowly avoided a TPK.

Anyway campaigns I'd love to run, split between games I know and love, and the riskier haven't tried or not quite sure how to run ones:

Tried and tested
- The One Ring: Darkening of Mirkwood. I've ran a couple of small campaigns of TOR and would love to give this a go.
- WFRP 4e: The Enemy Within (for 4e when it comes out).
- Rappan Athuk: Not overly fussed about the system.
- HeroQuest Glorantha: The Red Cow campaign. Played a couple of one-shots ran by Ian Collins himself and would love to run a full campaign of this.

Sight Unseen
- Vampire 5e: Never played Vampire, not even sure how you play Vampire, but perennially curious.
- Unknown Armies: Played a one shot, but still don't quite get it, but really keen all the same.
 

Guvnor

Administrator
Staff member
#12
Sight Unseen
- Vampire 5e: Never played Vampire, not even sure how you play Vampire, but perennially curious.
- Unknown Armies: Played a one shot, but still don't quite get it, but really keen all the same.
Hear hear, same for me on those two
 
#13
I'm mostly (surprise surprise) into one-shots, although I am very much enjoying a run through Waterdeep Dragon Heist at the moment which makes me think about campaign plans.... ones I'd like to do (one day, and I'm starting to accept that these will either be at a Longcon-style weekend event or online)

13th Age's epic Eyes of the Stone Thief - like so much of 13th Age, a megadungeon done right.
Actually just a 13th Age campaign - either Dragon Empire or Glorantha - 10 sessions, a level per session.
Monsterhearts - a proper run where we go through to adulthood
Civil War with Marvel Heroic - one of the most awesome reimaginings of a great comic story (and a terrible film) - it can go so many ways
Proper Mutant Year Zero where the players build their Ark and get drawn into the metaplot

- and I find myself having to resist (wait, that's another thread...) the Numenera scavenging and kingdom-building stuff.
 
#14
I'm mostly (surprise surprise) into one-shots, although I am very much enjoying a run through Waterdeep Dragon Heist at the moment which makes me think about campaign plans....
...Proper Mutant Year Zero where the players build their Ark and get drawn into the metaplot
Just started such a campaign, although it will probably run for a couple of months, then take a break and be returned to as others run different games too. You can read my first reflections over in the Personal Blogs section if you're interested but so far its certainly living up to my expectations.
 

First Age

D&D h@ck3r
Staff member
#15
I have a number of shelved up campaigns, all of which would be a delight to run...

Shadows of Esteren - actually get this game out from beyond its gorgeous covers. It looks as though I will be running this on Thursday nights sometime soon.
Symbaroum - I've got all of it and it is all very good.
The One Ring - I've run a mini campaign and would love to stretch to a longer one, maybe with the Rohirrim?
Conan - wheel out the 2d20 mega books and run free wheeling adventures from one end of Hyboria to the other.
Coriolis - uncovering mysteries out in the deep.
Wordplay - explore the depths and bizarre mysteries of Dramaguhl, city on the edge of nowhere

Bah there's lots more I'd like to do.
 

Newt

RunePriest
#18
I'm following the whole maxim of "Don't Dream it, DO IT!" , mainly due to a long drought of home games.

So currently I'm either living the dream or planing with an aim of launching soon :)

Jacobean Adventures - This is the unglamorous work in progress title, for a short campaign of 3-5 linked adventures of which the Road to Hell (last seen on Kickstarter) is the first. Its weird fantasy Lamentations of the Flame Princess OSR rules, with veteran Elizabethan adventurers , who have fallen on hard times during the early part of James I's dour reign who have found themselves working for England's Magician of the Age, Dr John Dee (who like any good D&D patron, never actually appears in the adventures, and is bugger all help to the players).

Monkey Online - An ongoing drop in online game where the player immortals sort out Western Heaven's problem of the week, in the chance of being redeemed and returning home. The plan here is two-fold, build up a community of actual play, referee experience and have fun playing the game :) (always about fun playing the game).

OpenQuest - You know some people go on about running a weekly game of Swords and Wizardry or D&D, this is the system I want to use. Short story arcs, playtesting of new mechanics and approaches. When I say OpenQuest I also include the wider set of games using the system , so River and Heaven and The Company + NEW SPINOFF games are included in this.
 
#19
I'm another who would like to run Blue Planet. I started a campaign decades ago, but the players kind of fell out with each other in the real world, so it petered out.

I'd like to run Tribe 8 and do the whole Enemy of My Enemy/Children of Lilith/Trial by Fire campaign sequence. Back when I went to student gamesoc I got about halfway thru Children of Lilith before we ran out of academic year and several of the players graduated and left the city.

Other games I'd like to run campaigns for are:
  • Polaris (post apocalyptic undersea world). But I need to read it again to figure out what the PCs would do.
  • Mutant Year Zero. Might do this when it is my turn to run for the Tuesday gamers.
  • Mindjammer (Traveller version).
  • Cold and Dark.
This list may be subject to change if/when all the things I've kickstartered turn up!
 
#20
Actually just a 13th Age campaign - either Dragon Empire or Glorantha - 10 sessions, a level per session.
Done it, loved it. Andrew ran a blinder. My White Hat Drow Necromancer was a thing of beauty!

Monsterhearts - a proper run where we go through to adulthood
Civil War with Marvel Heroic - one of the most awesome reimaginings of a great comic story (and a terrible film) - it can go so many ways
Why do you live so far away ... why?! WHY?!!!!!!!
 
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