Malifaux is a magic-saturated world parallel to our own (or, well, from a timeline close to our world’s). In Malifaux ancient things rule the darkness, and Soulstones capture the spirits of living things to power magical spellcasting and thaumaturgy. In 1787 a dimensional Breach opened, and Earth’s humans invaded and exploited Malifaux for a decade until the shapechanging Nephilim led an army of Neverborn natives to close the gateway. On our side, the resulting chaos caused worldwide Black Powder Wars, until the rise of a secret cabal, the Guild of Mercantilers, that gained control over most of Earth’s Soulstones. The Guild’s prison-like peace lasted for a century.
When the Breach reopened in 1889, the Guild’s Resettlement Corps led careful re-exploration of Malifaux. Mercenaries, bounty hunters, and soldiers of fortune, who flocked there to clear away monsters and undead, eventually became the Guild’s Special Divisions: the Death Marshals, appointed to hunt Resurrectionists (necromancers) and led by the mysterious swordfighter Lady Justice; the Witch Hunters, formed to control convict laborers in the Quarantine Zone and Necropolis; and the Amalgamation Office, with its fleet of combat constructs. These and many other factions — the Miners and Steamfitters Union, the Arcanists, the Foundry, and the ruthless criminal syndicate known as the Ten Thunders — seek once again to settle the dangerous world. Their old enemies remain: the Neverborn natives, the Autumn Queen Titania, and the strange little Gremlins. Steam power and steel collide with magic and monsters.
Through the Breach determines your player character’s Fate at the moment of creation. Take on the roles of unique Fated citizens, such as Gunfighters, Drudges, Dabblers, and Entertainers. Your destiny, or Fate, is created during character creation, and it affects every aspect of your life. As the game progresses, the destinies of the Fated entwine, driving you all inexorably toward a final reckoning. Will you fall to Fate, or cheat it?
Through the Breach RPG scenarios use the Wyrd Miniatures Arcane Fate Deck, but you can easily use an ordinary 54-card poker deck instead.
1. Through the Breach Bundle
[revived from December 2016]
(If you purchased this offer during its original run, you get the new Through the Breach 2E core rulebook automatically on your Wizard’s Cabinet download page. When you buy a Bundle of Holding early, you never worry about missing a title added later — even much later.)
2. Second Breach [all-new]
Ten percent of each payment (after gateway fees) goes to these two Through the Breach offers’ designated charity, Reading is Fundamental.
Join the Soulstone miners and Resurrectionists of 1901 Earthside. Travel Through the Breach to the world of Malifaux — but make the trip before these two breaches close Monday, January 14, 2019.
2. Second Breach [all-new]