Having already visited Vietnam and ancient Rome, Pinnacle’s Weird Wars line has developed a consistent backstory and premise for the emergence of supernatural menace during violent conflict. Throughout history a globe-spanning cabal has sought power using the tabula bellum, the “tablets of war.” The tablets describe how the energy released at the moment of a person’s death can be captured and harnessed. Tremendous loss of life, as in a war, can bestow vast powers and even supernatural abilities on those properly prepared. At various times the warmongering cults based around this forbidden knowledge called themselves the Sons of Ra, Horns of Ba’al, Gatekeepers, or New Dawn. But in each era, heroes have fought the cultists’ dark ambitions.
Weird War I
In Weird War I, intrepid soldiers, sailors, airmen, and civilians must struggle against ancient evils unleashed in the Great War to End All Wars, 1914-18. (By the way, this year is the centennial of the Armistice.) This Weird War I Bundle presents DRM-free .PDF ebooks of almost the entire line of Savage Worlds sourcebooks and supplements funded in Pinnacle’s successful February 2016 Weird War I Kickstarter campaign.
Weird War II
Ten percent of each purchase of these Weird Wars offers (after gateway fees) goes to the charity chosen by Pinnacle Entertainment, the National Center for Missing and Exploited Children.
1. Weird War I
2. Weird War II