Boardgames - What have you played recently?

#21
Yes, I’d agree that Desert is harder to beat than Island.

At Grad Pad yesterday after a long absence (family commitments, illness and weather). Played Hanging Gardens (an old favourite), and a couple of games new to me - Colt Express and Dice Forge.

Hanging Gardens is a ‘tile’ laying game (except it’s cards). Cards are divided into 6 cells (3 x 2) which are either blank or have up to 4 coloured cells in various colours and arrangements. You start with a card of 6 blanks; each round you draw a card from the display and place it on your tableau. The twist is that any coloured cell must rest on another card - it cannot sit directly on the table (or a temple). If you have a group of 3 or more of the same colour, you may score it by placing one of your 5 temples on it. Scoring consists of choosing a tile from the display with a choice of up to 6 depending on whether you have 3, 4, 5 or more cells in the unscored group (more than 5 cells you get a random tile from one of the draw stacks as well as a free choice). These tiles form sets - and your score depends on the number of tiles you have collected in that set. Temples are reuseable - once you run out, your next score is made by taking the temple on the smallest group (which may be a single cell as the rest have been covered).

I did not enjoy Colt Express - it’s one of these games with a programmed action mechanic and it relies on memory to work out what to do. The other issue is that it’s luck dependent - you start with 10 action cards, draw 6, and play up to 4. Depending on actions in previous rounds, you may end up with padding action cards from being shot at by other players or the Marshall. You can draw another 2 cards by not playing a card...

Dice Forge was rather better; it’s a dice building game. Each player has 2 d6, one having 4 x 1 gold, a moonshard and 2 VPs, the other having 5 x 1 gold gold and a sunshard. Like Settlers of Catan, you get rolled resources each phase, but only get actions if it’s your phase. Actions include shopping for dice upgrades (pop a face out, snap in a new face), and questing - using shards to purchase cards which are either instant effects or persist for the rest of the game. The only thing I didn’t like was the fiddly snapping in and out of die faces.
 
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Dom

SuperMunchkin
#22
I always felt Colt Express gave the feel of one of those old B&W cowboy films with people falling off stagecoaches and trains and plans going bad. I do think it's a bit of a marmite game.
 
#23
I always felt Colt Express gave the feel of one of those old B&W cowboy films with people falling off stagecoaches and trains and plans going bad. I do think it's a bit of a marmite game.
I'd agree with that - I don't like RoboRally either, and another no-no for me is trick-taking games. My other hate is Citadels, mostly because I seem to spend all my time twiddling my fingers because I've been assassinated (yet again...) In some ways, I have the same issue with Tigris and Euphrates - you build up your position, then get kicked off the board and can't get back in the game again because everyone else is now so strong they immediately kick you off again because you're easy points (there was one game of hideous memory when I spent most of the game exchanging 12 tiles...)
 
#24
Not a boardgame per se, but we played some Luchador again this weekend. Its a dice-based wrestling game. Fun with a few beers but almost zero depth.

We also played Star Realms, with all the extra ships and bits. Still a family favourite that everyone says 'they don't understand' at first glance and then after ten minutes are doing the deck-building thing like demons!
 
#25
Well in the last week, me and Mrs Z have had a few games of 7 Wonders Duel (which I must say I prefer to 7 Wonders itself, which is a really good game), a couple of games of Race For The Galaxy ( with the first cycle of expansions, although we still get confused with Prestige!), and several games of Tides Of Madness. The big advantage of the latter is that it plays out on 10-15 minutes. This week it is back to the gaming group and we have more of our ongoing Gloomhaven campaign, and a first stab at the steampunk game 'World Of SMOG: Rise Of Moloch'.
 

Dom

SuperMunchkin
#26
Tonight, our holiday game was Dalek Dice from Cubicle 7, which is an old favourite. I won, but only because the eldest decided to get cocky and ended up without enough Daleks to exterminate the humans, putting him a round behind. I then rolled three 'exterminate' dice and EXTERMINATED him with my best Dalek voice. It's a fun game, albeit a little limited. We played two games.
 
#27
Ravage Dungeons of Plunder
Terraforming Mars
Enchanters
Kokoro
Clans of Caledonia
Aeons End
Delve
Merchants and Maurauders
Dresden Files Cooperative Card Game
Tiny Epic Galaxies
Tyrants of the Underdark
Patchwork
100 Swords

I play a lot of boardgames and have Kickstarted quite a few. The above list is from the last month or so.
 
#28
We went to Grad Pad yesterday:

I played the following old favourites:
Hanging Gardens
Bohnanza
Can't Stop
Forbidden Island
(we all drowned)

New games:
Barenpark (Princes of Florence lite without the bidding mechanic. Despite the complexity, I prefer Princes of Florence)
Divinari (interesting - it's a deduction games where you're predicting how many cards of each colour are coming out. The kicker is that when you play a card you move your marker on the prediction card to an empty space or back to the middle)

Paul also played (while I went into town after lunch):
Ethnos (OK but a bit abstract)
Clans of Calendonia (too many bits! and rather too complex)
 

Guvnor

Administrator
Staff member
#29
I celebrated and cracked open Five Tribes which @doggetay bought me two years ago.
A worker displacement game with a very fluid setup and play that was great fun and I expect will reward replay.
 

Dom

SuperMunchkin
#30
Played Machi Koro with the youngest (7) this evening and got soundly thrashed by his mining conglomerate strategy. We just used the base game for simplicity even though we do have Millionaire's Row and Harbour expansions. He was very pleased with himself but just wanted to keep playing.
 
#31
I'd argue that whilst Colt Express uses memory it's much more about outwitting your opponents than memory, and that luck plays a smaller role in it than you might at first think. Unfortunately, it doesn't scale well. The more players the less the basis in skill and the higher the chaos factor. I love small 3 player games of Colt express. Rupert (age 7) loves huge multiplayer player games (with the Marshal & Prisoners expansion to allow up to 2 extra players). The most we've tried is 7 players although theoretically, the game allows 8.

I'm going to have to look up Machi Koro if its good for 7 year olds.
 
#32
I'd argue that whilst Colt Express uses memory it's much more about outwitting your opponents than memory, and that luck plays a smaller role in it than you might at first think. Unfortunately, it doesn't scale well. The more players the less the basis in skill and the higher the chaos factor. I love small 3 player games of Colt express. Rupert (age 7) loves huge multiplayer player games (with the Marshal & Prisoners expansion to allow up to 2 extra players). The most we've tried is 7 players although theoretically, the game allows 8.
The game I played in last month was 5 players, and yes, it was horrendously chaotic. It's the same reason I don't much like Robo Rally - same chaos problem. Oddly, I do like Labyrinth though; it can be chaotic, but you can be skilful even in a 4-player game (but I would advise avoiding Labyrinth the Card Game though - that was a mess with 3 players).
 
#33
You can't take Colt Express seriously which is why we love it as a family game. It helps that it is restricted in time so doesn't get frustrating when you're on the receiving end.

Machi Koro is also a great family game. Using the Harbour expansion improves it greatly IMO.

If you're after good family games for 7 year olds have you tried King of Tokyo or King of New York? Smash Up is another my kids enjoyed. Also Fast Flowing Forest Fellers was another they loved growing up.
 
#34
We loved Dominion (2nd ed), which we bought at Easter, so much that we've bought two supplements. (Technically it's a card game I suppose, but... tough).

Yet to play Catan with the Seafarers expansion, but Munchkin Shakespeare Deluxe was great fun too!
 

Dom

SuperMunchkin
#35
Played Dragon Slayer with the family yesterday tea time. It's a simple dice game where you push your luck to hunt and kill dragons, hopefully without being driven off with their flames. The kids (7,11) love this and they had a fun time, but there was a little bickering.
 
#36
Played Machi Koro with the youngest (7) this evening and got soundly thrashed by his mining conglomerate strategy. We just used the base game for simplicity even though we do have Millionaire's Row and Harbour expansions. He was very pleased with himself but just wanted to keep playing.
I have the same as you, and whilst I like Harbour, I find Millionaire's Row just seems to lengthen the game, and add a few good cards (there is a Blue 6 Card forex, I think it is Flower Garden) but a lot of 'take that' cards which just added time to the game.
 
#38
So.. Machi Koro .. good family game?
Suit wide age range?
Need it in my backpack?
I would say yes to both the base game and especially the Harbo(u)r Expansion. The Mother-In-Law enjoys it so up to 80 for sure. As for kids picking it up, easy peasy. Don't get me wrong, there is a fair bit of strategy in the game, and you can mitigate the luck of the dice roll to a certain extent, but you could easily play with kids. I would say it is on a par with Ticket To Ride for strategy?
 
#40
Had a game day on Saturday. Played the following:

Champions of Midgard - my first time and rather enjoyed it. With five players though it became frustrating finding places to use even with the extra ones from the expansion. Lords of Waterdeep does that better but that's being a bit harsh on CoM which was fun.

Century: Golem Edition - I own Century Spice Road and while the pieces in Golem are nice it's the same game. Which is a fantastic little 30-45 minute game.

Manhatten Project - The original game. Another worker placement game that is always a pleasure, although this one was tough due to the lack of buildings coming out to allow you to get scientists. I also realised that I failed to utilise either my planes or the intrigue space so was soundly beaten.

Power Grid - does this class as "Old School"? It has paper money! I'd never played it before but loved it (OK, I did win which might have tainted my view somewhat...).

Betrayal at Baldurs Gate - another first. I own (and the family loves) Betrayal at the House on the Hill so was keen to try this. It was certainly thematic with streets, buildings and catacombs as the levels but somehow didn't seem so "right" as House on the Hill. But we defeated the Haunt due to my monk's selfless and noble sacrifice.

Clever Dice - a very neat, almost yahtzee like, dice game that certainly makes you think. A great little time filler.
 
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