Behold Beyond Dread Portals now has a cover!

Newt

RunePriest
#1
Our upcoming release of Paul Mitchener’s Dimension Hopping Fantasy Adventure game, Beyond Dread Portals, now has a cover courtesy of Jon Hodgson.



Hoping to Kickstart this one, once I’ve cleared the decks of some outstanding work, probably either by the end of this year or at the start of next year.

I’ve got a full draft of the game, which initially started off as Paul’s homage to Planescape, but mutated into its own thing. It’s a large fantasy setting, where a magical city-state of Ys sits at the centre of an empire of other worlds connected by magic portals (hence the title). Its also a ruleset – which I’m tagging as post-D&D. It takes D&D as its starting point and then cuts and adds to it to make the ruleset match the setting. The nearest analogy is I can make if that second wave of AD&D 1st edition settings (Planescape, Dark Sun, Ravenloft etc.) had been self-contained games with modified D&D based rulesets. Bear in mind Paul also takes into consideration 30 years of games design on top of that, although he does so in a way that isn’t jarring to the starting point.

So in short, I’ve got a cover for this 260-page beast, which is when things start getting real and beyond the point of no return.

Expect more updates and previews over the coming months




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#2
Post-D&D, with rules customised for the setting, is a great description of what I was aiming for with this. I'm really looking forward to this one launching.
 

Newt

RunePriest
#5
And now running on Saturday night at 7 Hills (and probably offered at Continuum too).

Guard Dogs
System: Beyond Dread Portals.
Players 4
GM: Newt Newport

It was your job to guard the Dread Portal to Erebus, but somehow, someone slipped through on your watch last night.
This security breach is bad news. Erebus is a particularly foul world that the Empire of Ys withdrew from after a disastrous colonisation attempt. They kept the portal, closed and under guard by ex-members of the Explorer's Guild, just in case of emergencies. As as far as you've been told, there was no emergency last night. Someone is up to mischief. Now the various Noble Houses are up in arms about the breach, fingers are being pointed in your direction, and you've got the sinking feeling that you are going to end being scapegoated while whoever snuck through the gate gets away with it.

Time to dust off your membership of the Explorers Guild, which gives you temporary immunity to whatever court action the Nobles bring against you and the right to prove your innocence. As well as the power to go world hoping to Erebus to bring the real criminals to justice.


Beyond Dread Portals is Paul Mitchener's take on D&D. Which initially started off as Paul’s homage to Planescape, but mutated into its own thing. It’s a large fantasy setting, where a magical city-state of Ys sits at the centre of an empire of other worlds connected by magic portals (hence the title). Its also a ruleset – which I’m tagging as post-D&D. It takes D&D as its starting point and then cuts and adds to it to make the ruleset match the setting. The nearest analogy is I can make if that second wave of AD&D 1st edition settings (Planescape, Dark Sun, Ravenloft etc.) had been self-contained games with modified D&D based rulesets. Bear in mind Paul also takes into consideration 30 years of games design on top of that, although he does so in a way that isn’t jarring to the starting point.

Tags: Dimension hoping Fantasy, post-D&D
 
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