Other Games Adventure in The Raven Lands

#21
So excited, I am rolling d6 on this online dice roller
https://www.random.org/dice/?num=1

Chosen race: Human Ailander (just because of higher childhood probability for Melee skill)
Rolled childhood: dice results [3] = Guardian, STR 5, AGI 4, WIT 3, EMP 3
SKILLS: Might 1, Melee 2, Marskmanship 2, Move 1

Chosen profession: Fighter
Chosen talent: Path of the Shield (shield-maiden obviously, that art piece Fria Ligan abandoned).
Rolled formative events: dice results [4] On Horseback (did not want this, but it may prove useful).
SKILLS: Melee 1, Animal Handling 1
TALENTS: Horseback Archer (definitely does not fit my shield-maiden concept)
GEAR: Horse (but not warhorse)

Rolled meeting story: dice results [12] Caravan (okay, I guess this fits the horse riding part)

So, this will be interesting, an horse mounted archer, that is trained as a shield-maiden. Maybe I should roll her growing from young to adult.
 
#23
Okay, my human and her horse may be a challenge if nobody else has a horse. Let me see what sort of elf I get.

Chosen race: Elf (because obviously, the only race in Forbidden Lands that self-heals)
Rolled childhood: dice results [2] = Fighter (I wanted child of forest or druid's apprentice) STR 4, AGI 5, WIT 3, EMP 3
SKILLS: Might 1, Endurance, 1, Melee 2, Marksmanship 2
Chosen profession: Hunter (since I wanted childhood Druid not the profession that risks anthropomorphism)
Chosen talent: Path of the Forest (not sure of the bonus granted, but sounds useful)
Rolled formative events: dice results [4] Won an archery competition (classic elf, so looking good so far)
SKILLS: Marksmanship 2
TALENTS: Sharpshooter
GEAR: Longbow, D12 resource die for arrows (yay, get to use funky D12 dice)
Rolled meeting story: dice results [42] Fought a bloody battle (and gives the answer to the ultimate question to this elven hitchhiker)

So, Arwen (yes, this is a good elf name) seems a better build than my human, Elowin.

Now to get some art by Larry Elmore that will not attract the snarfs, a cool (literally in snow) elven archer.

larry_elmore_art_elven_archer_in_snow.jpg
 
#25
Still no helmet - but maybe lots of hair product will act to deflect weapons... tee-hee!
Larry Elmore drew a lot of lovely characters for Margaret Weiss's Dragonlance series of stories, and his art decorated many a cover of those books. The classic black-and-white form takes me back to the days of retro fantasy that Forbidden Lands signals to me.

I even had a more risque bare-breasted femme fatale drawn by Larry Elmore, but will keep her for the next character in line. Ha ha ha!

It is most unfortunate, that snarky comments about fictional fantasy characters, who within a work of fiction can be just as powerful without armour just as much as with it, seem to be so important to some people. I wonder if the druid in our group will wear that great helm and full plate mail?
 
#26
Another classic piece, this one for the Gary Gygax early Dungeons and Dragons edition. Apart from the obvious melee warrior character, the sorceress and the rogue are not protected by helmets, even when facing a red dragon. Plus, the warrior advances, shield not held in front as expected by health and safety fanatics, but swinging behind, to make the action scene look awesome.
larry_elmore_basic_dnd_red_box_sketch.jpg
 
#28
The heroes are forming. More information toand tonight on start location, climate and gods!!
Any clarification of what happens if the same skill is picked in the Kin list and also Profession? They do not stack I guess?

Also the Player's booklet did not clarify how many skill points are available to use after rolling on all the tables is finished, while the core offers both more Skills and Talents gained from the age of PC.

The answers to above may boost my two characters' skills.
 
#29
Any clarification of what happens if the same skill is picked in the Kin list and also Profession? They do not stack I guess?

Also the Player's booklet did not clarify how many skill points are available to use after rolling on all the tables is finished, while the core offers both more Skills and Talents gained from the age of PC.

The answers to above may boost my two characters' skills.
These rolled characters are young. If you want a young character then you are done at this point, ready to play. If you want a full adult then you get 2 more skill points and one more general talent BUT you also have to reduce one of the stats by one. (And if you want to play an old character then you lose one more stat point and add 2 more skill points plus 1 more general talent.)
If you play an elf they are automatically full adult (neither young nor old) so I guess you have to reduce a stat and add on 2 skill points and one talent.

I have so far created a dozen characters, about 8 of which I'd really like to play so I'm happy to pick one of them after everyone else has chosen in order to round out the party. (None of mine will be a Fighter or Rogue, most are human with a few half-elf.)

Another player (not on the Tavern) will be playing a Rogue (killer path) halfling with cook and herbalist general talents. Used to run an inn but that was destroyed by Rust Brother arson.
 
#30
Any clarification of what happens if the same skill is picked in the Kin list and also Profession? They do not stack I guess?

Also the Player's booklet did not clarify how many skill points are available to use after rolling on all the tables is finished, while the core offers both more Skills and Talents gained from the age of PC.

The answers to above may boost my two characters' skills.
I believe they stack up to a maximum of 3 if they are one of the 5 professional skills. Skills outside of your profession start at a maximum of 1.
 
#31
These rolled characters are young. If you want a young character then you are done at this point, ready to play. If you want a full adult then you get 2 more skill points and one more general talent BUT you also have to reduce one of the stats by one. (And if you want to play an old character then you lose one more stat point and add 2 more skill points plus 1 more general talent.)
If you play an elf they are automatically full adult (neither young nor old) so I guess you have to reduce a stat and add on 2 skill points and one talent.

I have so far created a dozen characters, about 8 of which I'd really like to play so I'm happy to pick one of them after everyone else has chosen in order to round out the party. (None of mine will be a Fighter or Rogue, most are human with a few half-elf.)

Another player (not on the Tavern) will be playing a Rogue (killer path) halfling with cook and herbalist general talents. Used to run an inn but that was destroyed by Rust Brother arson.
Thank you for the help, Kestrarose. I suspected for the Elf, I would need to make the Adult upgrade automatically.

I still have one problem not clarified, since my elf gained "Marksmanship 2" twice, and the maximum Skill rank is 3 (I could not find the stacking rule), so I guess those two sets of "Marksmanship 2" maybe do not stack (I hope they do). This problem is common in dice roll lifepath systems, sadly.
 
#32
Reading the rules of travel, having a Cook and Herbalist are very useful to the party, since even if we hunt food, we need to have it cooked to preserve it for more than a day. Also, we may need to have tents, and other components for sustainable living, so having craftsmanship to mend and repair is another useful skill.

Daily sustainable living activities take a good part of a day's travel time, and we also need a quarter day sleeping, so have about a quarter day to half a day for journeys.

Drinking water is the most important of those daily activities, since dying of thirst escalates every day we have no water in camp, unless the GM accepts foraging water rich foods like large quantities of berries can counteract thirst.

Fun times ahead!
 
#33
Chosen race: Dwarf (my favourite Dungeons and Dragons race)
Rolled childhood: dice results [2] = Mineborn (I was hoping for a Smith instead) STR 4, AGI 4, WIT 4, EMP 3
SKILLS: Endurance 2, Crafting 1, Scouting 1, Survival 2
Chosen profession: Peddler (did not want another fighter, my human female took that slot)
Chosen talent: Path of Many Things (one can never have too many rations and travel gear)
Rolled formative events: dice results [6] Ran a shop (probably in his homeland mines fencing loot from adventurers)
SKILLS: Manipulation 2
TALENTS: Sharp Tongue
GEAR: Scale, ink and parchment (not very useful in the wilderness, but maybe if the party survives to build a Stronghold)
Rolled meeting story: dice results [31] Captured by another adventurer (probably that haughty elf, so hates all elves now)


Chosen race: Dwarf (the first dwarf was a bit disappointing)
Rolled childhood: dice results [2] = Mineborn (got this again, I was hoping for a Smith instead) STR 4, AGI 4, WIT 4, EMP 3
SKILLS: Endurance 2, Crafting 1, Scouting 1, Survival 2
Chosen profession: Minstrel (still do not want another fighter, my human female took that slot)
Chosen talent: Path of Warcry (this is one angry dwarf)
Rolled formative events: dice results [3] Inspirational Journey (probably inspired to search for his missing peddler younger brother)
SKILLS: Lore 1, Survival 1
TALENTS: Fearless
GEAR: Small tent, blanket, cauldron (old dwarfs need more comfort than youngings)
Aged (adult): AGI 4 (-1) = 3
Aged talent: Lucky (survived youth anyway).
Rolled formative events: dice results [5] Enlisted (sadly, was of the right age for the military draft, even being a minstrel)
SKILLS: Melee 1, Survival 1
TALENTS: Defender
GEAR: Leather armor, open helmet
Aged (old): STR 4 (-1) = 3
Aged talent: Pain resistant (nerves and senses getting dull in old age)
Rolled formative events: dice results [6] Dueled a rival (seems age just made this dwarf more violent, but at least with a Healing skill)
SKILLS: Melee 1, Healing 1
TALENTS: Sword fighter
GEAR: Short sword
Rolled meeting story: dice results [16] Imprisoned (probably that rival in the duel had powerful connections)
 

First Age

D&D h@ck3r
Staff member
#34
The game starts with you out in the wilds, a band of explorers looking to make your mark on the Forbidden Lands. Specifically you are located in the heart of the doomed realm, southern Moldena, West of Wailers Hold. It is the midst of Springwane.

The villagers of the Forbidden Lands are a motley mix of splinter communities: native Ailanders led by the Raven Sisters, riders from Aslene who came to Ravenland before Shadowgate Pass was blocked, Alderlanders who remain behind the wall, stern Rust Brothers, a few half-elves with limited knowledge of magic, and mixtures of these groups.

The Aslene have a more colourful physical appearance than the Alderlanders. They have various skin tones, always with a healthy luster. Their hair is always vibrant, regardless of colour. Usually Aslenes braid their hair, with both men and women having artful hair styles. Their clothes are equally colourful, consisting of earth tones decorated with fields and patterns of various colours. They prefer gold and bronze jewellery to silver. The Aslenes are shorter but stouter than Alderlanders, who believe that the riders lack both beauty and culture.

The Gods...
Religion is paramount to the humans of the Forbidden Lands, above all when it comes to separating friend from foe. Most of the Forbidden Lands’ humans worship either the raven god or the snake god who according to myth, brought them to the land, but they name their god differently and are deeply hostile towards one another. Next to their supreme god, they also venerate lesser gods of the land, connected to nature and everyday life. Elves and dwarves believe themselves to be the chosen world builders of their gods, while religion matters little to other kin.

We'll dig into the gods soon...
 

Dom

SuperMunchkin
#35
Another classic piece, this one for the Gary Gygax early Dungeons and Dragons edition. Apart from the obvious melee warrior character, the sorceress and the rogue are not protected by helmets, even when facing a red dragon. Plus, the warrior advances, shield not held in front as expected by health and safety fanatics, but swinging behind, to make the action scene look awesome.
View attachment 564
dungeons_and_dragons_dd_basic_set_3rd_edition_red_box_Mentzer_edition_1983.jpg


That's 3rd edition of Basic's cover.

These are the 1st (Holmes) and 2nd (Moldvay) versions

basics.jpg
 
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