I've been enjoying reading Pathfinder 2e. I'm about to run my first game of it this afternoon and don't want to tank. It's a bit like going into an exam. I think I know enough to pass well, but it could all be a tissue of vagueness, destroyed on the first encounter. I thought the same about Infinity 2d20 and just bossed that sucker.
Erin's halfling monk now has her furious fists calculated with her dex bonus and an improbable long spear to give the short one the best combat reach.
Hey, this Pathfinder 2e game is a breeze! Two rules I wobbled on - HPs to recover on a long rest (great index - found that), and that multiple attack spells cast in a round suffer the multi attack penalty the same as weapon attacks.
The core game is easy to play, with three newbie players at the table. I'd scraped off all their abilities from the SRD into background sheets, so they knew what everything did. Way more detail than you would ever conceive healthy for a starter game, but it didn't seem to be a problem to anyone round the table. The Encounter mode 'three action economy' is intuitive and in no time they were moving their tokens about the battle mats and proclaiming their actions.
"That was good!"
"Let's play again."
"When can we play next?"
Also got to GM for my Mrs for the first time, which has been a bit of a life goal for me.
I've just had the lightest canter through the new Fate Condensed rules. I like them a lot, bringing everything over that I'd want from my preferred core version with a few nice touches in a no nonsense 50 pages. It's also liftable for your own projects if you wanted to build your own Fate game. I think it's my new fave flavour.