[generic] What rpgs have you read recently?

Guvnor

The Guvnor
Staff member
Blue Rose has a big section on gender, sexualities and trans. It's not that big and it's done well. They ascribe a spiritual mythical reason for trans/intersex that gives such people a cultural importance as persons who may be more disposed to talk to spirits. They then carefully show how the bad guys used this to weave such folk into the oppressive hierarchy of the Shadow, the acceptance and often celebration in Aldea and the Purist denial of same. It's done well and every role and type of PC and NPC can be imagined.

Everyone can fall in love with other adults, and two people, three people and star marriages are all common in Aldea. For a game of romantic roleplaying all this seems just lovely, and I was amused how they turn upside down our norms by saying that those who only ever fall in love with one gender or another, are an accepted minority..

None of it is anything other than liberating.

Race still exists, but all sentient creatures in Aldea are people, not necessarily so in Purist lands. Racism against night folk (not-orc) and not-drow exists for historical reasons but is not acceptable. Purist and Shadow states vary.

There is one unfortunate use of the term "half-breed" but mixed heritage people are managed well by the rules (you take the profile of one ancestry but blended backgrounds).

The Roamer folk are clearly Roma people's, but seems fine to me, and core to the settings Tarot deck conceit.

Obviously as a cisgendered white middle class member of the Remoaner elite I may have missed nuances (the not orcs are described as aesthetically monstrous and a bit dim), but on the whole this seems ok and there are humans of every skin type and ethnicity everywhere.
 
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Well Paleomythic, I am disappointed.
Don't be. That bit about pregnancy appears to be a weird aberration in a game which is otherwise about heroic guys and gals fighting evil spirits, animal-headed 'beast men' and angry megafauna on a fictitious continent. The art is nicely ethnically diverse. There are interesting-looking, slightly abstracted rules to simulate the fact that stone-tipped weapons and primitive armour will break a lot more than typical D&D chainmail and swords, but are also fairly easy to make a new ones.
 

First Age

D&D h@ck3r and Hopepunk
Staff member
I dipped quickly into the barmy waters of 7th Sea 2nd edition. Then I went off to watch John Wick doing actual play on Youtube. Then I scratched my head for a while. I've done Houses of the Blooded and can see lineage, but it still feels mentally challenging to run it?

Who out there has run 7th Sea 2e and any tips?
 
I dipped quickly into the barmy waters of 7th Sea 2nd edition. Then I went off to watch John Wick doing actual play on Youtube. Then I scratched my head for a while. I've done Houses of the Blooded and can see lineage, but it still feels mentally challenging to run it?

Who out there has run 7th Sea 2e and any tips?
I watched the vids John Wick did with Jason Charles Miller, and came to the conclusion there was no clear system to it and it was just a pool of dramatic blancmange. Vindicated my decision to sell the corebook - pretty but had sat unread for a long time.
 
I've run two sessions of 7th Sea 2nd edition. It was going to be a campaign, but I stopped with a massive headache after the 2nd session; the system wasn't working for me. The central mechanic is good for swashbuckling duels, but it's imposing a swashbuckling duel style mechanic on everything else, which I couldn't cope with; every roll has to come with several opportunities and complications, and the load was far too much for me.

The book now sulks in my attic.
 
I bought Houses of the Blooded from DTRPG at the weekend, as a result of being offered the chance to play a game with Mr Wick. I couldn't get through the introduction before I had to put it down or start screaming, so can anyone tell me what it's actually like as a game?

For reference (if it helps), I played 1st edition 7th Sea and hated the system. Shortly afterwards I saw John Wick talking about it at a Conpulsion panel, and it all seemed to make sense, but trying again I still didn't understand from the system how good my character actually was at doing anything, which really annoyed me.
 

First Age

D&D h@ck3r and Hopepunk
Staff member
I bought Houses of the Blooded from DTRPG at the weekend, as a result of being offered the chance to play a game with Mr Wick. I couldn't get through the introduction before I had to put it down or start screaming, so can anyone tell me what it's actually like as a game?
We had an absolutely magical game of it with much intrigue and adventurous shenanigans. It was a sort of mystical Les Liaisons dangereuses. I'd have to go back to it to re-acquaint, but I had none of the problems that I had with 7th 2e. Roll 10+ to get the priviledge of narrating the outcome. Wager spare dice to not roll them and up your effect.

The core system, a blend of octaNe and Fate plays very well. It's also a big game that we only had time to scratch the surface of. You have domain management in there too which looked really most engaging and grounding you to a place with opportunities for yet more stories.
 

Newt

Rune Priest
@Newt's long gone Project Darklight was another (I regret not getting the PDF of that as well as the book)
Psst. The pdf is over in the Vault over at the D101 Games Webstore (along with a few bits n bobs).

Its also getting a re-release sometime in the future, under the name Reboot, this time using Liminal as the base rules set. But I'm currently busy busy with 101 other things :)

I've got the Cyberpunk Red Jump Start and did the quick skim read. I started to read it seriously but was quickly distracted by other things, and never came back to it. As a long time, Cyberpunk 2020 fan It was quite underwhelming. There's a lot of 2020 in there obviously, including some bits they've fixed. There a lot of them blowing their own trumpet, which quite frankly is a waste of words. Then there are the bits to explain the game to newcomers. So a mix of styles with nothing hitting the spot to me.
 
This morning I read the official Lego Ninjago RPG. It's just a promotional freebie on the Lego site, 25 pages in all but it is absolutely a proper roleplaying game explained in standard roleplaying game terminology.

https://www.lego.com/en-us/campaigns/kids/ninjago/choose-the-path#! (the download is a button halfway down the page).

I never really cared for Lego, or even ninja, but the Ninjago aminated show is pure joy to watch - much like the animated Lego Star Wars and DC Heroes.
 
This morning I read the official Lego Ninjago RPG. It's just a promotional freebie on the Lego site, 25 pages in all but it is absolutely a proper roleplaying game explained in standard roleplaying game terminology.

https://www.lego.com/en-us/campaigns/kids/ninjago/choose-the-path#! (the download is a button halfway down the page).

I never really cared for Lego, or even ninja, but the Ninjago aminated show is pure joy to watch - much like the animated Lego Star Wars and DC Heroes.
Thanks for this. My nephew is really all things LEGO Ninjago, so this may be the opportunity to introduce RPGs. Thanks for this link.
 
Thanks for this. My nephew is really all things LEGO Ninjago, so this may be the opportunity to introduce RPGs. Thanks for this link.
Your nephew has good taste.
The system looks workable/ Prone to crits and fumbles but I guess that makes it more colourful. It requires custom dice but it pretty easy to map the result to a d10s.
 
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