[generic] Share your maps

#5
@Brass Jester - all the maps are for my Squaddies games. System agnostic military science fiction: https://www.drivethrurpg.com/browse/pub/11484/Astronautilus-Productions

Before I started publishing the scenarios, I tended to use Real World maps of uninhabited/low population bits of the world for "this is another planet, honest". e.g. Iceland, Greenland, New Zealand Alps, Nullarbor Plain, Namibian desert. So when I draw my own maps, I want contour lines and to make it look like a 'real' modern map.

The star map started life when I was running the Terracide RPG and only owned the black & white version of the rulebook. Which meant the official maps (originally in colour) were difficult to use. Plus there was no single map for all of human space. So I re-drew it, and decided to put in the stars Terracide hadn't put on the map, but had mentioned in the text.

Then got driven bonkers trying to draw 3 dimensional space on a 2D bit of paper, so decided to abstract it and do it as a tube map!

Plus Evil Dr Ganymede of SFRPG forum kindly ran one of his astronomy/star mapping programmes and gave me up to date info on stellar distances, so I updated the Terracide map and made it more complicated for Squaddies. Since then, Evil Dr Ganymede and others have made their own tube maps for various games. Though they very sensibly usually only put on the main trade routes and not every possible jump! :)
 

Guvnor

The Guvnor
Staff member
#10
One is entirely digital, right? One is entirely analogue. Both are beautiful.
I like the idea of just drawing maps for shits n giggles..
Shall I go Wonderdraft @First Age ?
I love a city and watbou.itch.io so looks like it.
 

First Age

D&D h@ck3r and Hopepunk
Staff member
#11
I hadn't used Wonderdraft on the new PC, so thought I would stretch the Vega8 to see if it would cope. That and the 16GB of RAM seemed to cope very well with a huge map of Kallahn. So, I set about a much smaller Pixel size map and imported some new assets to give some more symbol options. It's a very flexible tool and I find easy to create with. It has the advantage of a one off purchase and it is still being developed and enhanced.

Inkarnate is the other option that I know about. Subscription for larger maps, and provides a really distinctive symbol strong look. I prefer the more understated Wonderdraft, but both make lovely maps!

I've done some more on this morning's map and it might see an outing for an online game, maybe Furnace.

Export Test.png
 
#13
I've also been using the free version of Inkarnate. For my High Flyin' Bastards game currently running over Discord (basically a two-page homebrew to run my Firefly/Serenity-with-the-serial-numbers-filed-off) I made this map of the 'verse

The 'Verse.jpg
 
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#14
For my OSR game Stone & Wood (which is a Chronicles of Thomas Covenant-style rpg (again with the serial numbers filed off as some of my players hated the book(s) and I had to sell it as "using a similar land without the whole TC thing going on") I made this (were in the middle of it right now on Discord - we normally meet face-to-face with this group pre-lockdown)

THE LAND.jpg
 
#15
Just for fun, I made this - Hearthsea. With a half-idea for a fantasy campaign originally loosely styled on Earthsea but it changed as the idea developed (this is the third version of the map). The idea is that the "Hearth" in the centre is a huge magical whirlpool from which all the magic of the land is derived. It's super-destructive in the centre but pulses of magic spin out from it which mages can tap into - and magic is stronger on the closer islands but also more difficult to control. Still struggling for a system though.
HEARTHSEA III.jpg
 
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