Other Games Romance of the Perilous Land

A few people expressed an interest in this game so I thought I'd create a thread we could use to share our experience.

Having had a little time to skim through it I can now report that this is an OGL game and as such utilises a D20 system. I haven't dived very deeply into that yet. What I have looked through is the setting.

It's largely Arthurian legend but it has Robin Hood thrown in there along with a smattering of other bits and pieces of British folklore. So be prepared for quests and chivalry but also a society being corrupted by insidious evil.

The book is nicely presented with some lovely artwork in Osprey's usual realist style. Some of the pieces are generic medieval but I'm pretty sure some have been commissioned for this book.

This is, in fact, a second edition. The first, self published, edition is available on Drive Through if you want to pay less and get less.

The archetypes are: Knight, Ranger, Cunning folk, Thief, Barbarian and Bard. Knights have a code of honour and can take a hit instead of their fellows. Rangers are rough folk of the woods, swift of bow and cunning of herb use. Cunning folk are magic users able to cast spells and curses. Thieves strike from the shadows when not ducking and diving. Barbarians dress in furs and paint themselves blue before going into combat which involves 50% shouting and 50% bashing things with an axe. Finally a bard's song will inspire their friends and unnerve their foes.

Can you see those F20 classes yet?

It also allows characters to have "backgrounds" which I am told is a feature of 5th edition D&D. Each one gives you a couple of skills and some minor gear. Regardless then can add a nice WHFRP flavour to the game. You can choose to be an aristocrat or a courtier but on the other hand you might prefer to be a Jester and start questing armed with 4 juggling balls, jester's make-up, a yellowing joke book and 5gp.

There's a brief gazetteer describing the kingdoms of the Perilous Land. Many of the locations come with a plot hook which is a nice touch for GMs. Unfortunately there's no map so the first thing I'm going to have to do is sit down with graph theory and a pencil to work out how the kingdoms relate to each other.

There is also a fairly extensive bestiary. This runs the gamut from the mundane like adders and hawks to the fantastical such as giants and dragons. It reflects the fact that at one point bears and wolves were dangers in the British countryside and it is chock full of folkloric perils. Want to menace your PCs with kelpies or shug monkies? We have stats for those. Not everything is an evil monster either. If you need to try and herd dun cows then that is also possible.

All in all this is a nicely presented game although the absence of a map or enough illustration of the bestiary suggests money was tight. I hope to write an adventure and try it out at a few conventions this year so I will report back on how that goes later.