In 1986 Traveller publisher Game Designers’ Workshop debuted a near-future RPG called Traveller: 2300 — a confusing name, because it had nothing to do with Traveller and, in fact, followed on from GDW’s modern-day military RPG Twilight: 2000. The company quickly renamed the line 2300 AD and published a Second Edition two years later.
2300 AD uses a task resolution system different from Classic Traveller and from the Twilight: 2000 system GDW eventually adopted for its other RPGs. Players roll 1D10 against a difficulty number set by the GM; failure calls for a separate 2D6 or 3D6 roll to determine consequences: mishaps, damage, or simply a loss of “determination.” The rules (which convert easily to the GDW house system) cover all aspects of conflict resolution, from arguments to all-out battles, as well as detailed character generation, starship operations and combat, and economics.
Ten percent of each purchase (after gateway fees) goes to the charity designated by Traveller and 2300 AD designer Marc W. Miller, Human Rights Watch.