Boardgames - What have you played recently?

Cybe

Lay member
There is a rather lovely War of the Worlds board game that me and my partner have been playing lately. It's a two-player combat game with elements of card drafting and board strategy. I would give it a recommendation if that's to anybody's taste.
 
Last week:

Great Western Trail - hadn't played this for a while and forgotten how good it is. Played it at our minicon and then played it again during the week.
Expedition to Newdale - another Pfister game, and and expanded sort of sequel to "Oh My Goods!".
Tybor the Builder - another Pfister small card game in the same setting as OMG

I got home the other day to find a large box on the doorstep with "Cthulhu: Death May Die" in it, but not tried it yet...
 

Maddz

Rune Priest
GradPad games today:

After a major delay on the way in (the A14 is closed all weekend), we got there, had lunch and played:

Lindisfarne, a game of pillaging Vikings. New to me, and not bad. You have three map-boards, each with 2 loot cards (replaced each round). Each board has different conditions to win it. Each phase, you roll the dice according to the number of Vikings you have, and decide where to send them pillaging. You can only place once on any board. The winner has the choice of taking a loot card or selecting an objective card from 2, so does the 2nd place player. The third place player only gets something if either the first or second player takes an objective card. Scoring is multivariate: some of the loot cards form a picture and you score according to the number of parts, others have VPs, and you score the successful objectives.

Periodic: Another new game to me. Basically, you're going round the periodic table attempting to gain objectives and conducting research. Again not bad.

We also played Kodama, and Paul played St Petersburg. I was getting tired at that point so sat and read instead.
 
I bought my niece Hogwarts Battle for Christmas and have played the first couple of "terms" with her and my brother. She's a few years younger than the minimum age stated on the box but picked it up very quickly and really enjoyed it, as did I. I'm not a Harry Potter fan but this strikes me as a fun co-operative game and I'm looking forward to playing the subsequent terms.
 
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Maddz

Rune Priest
GradPad today: less traffic than usual meant we got there earlier than usual.

Belratti: a sort of Dixit-lite game. Players are divided into cats (gallery owners) and owls (artists). Each round the gallery owners put on shows using two themes and decide how many pictures they want from the artists. The artists confer and put in pictures saying whether it's a good match or otherwise. A number of Belratti cards are added (he's the forger), these are shuffled with the artist cards and the gallery owners assign the number of cards they wanted to one or the other show. Points are scored for genuine paintings at the correct show, cards that Belratti put in that are selected for a show give Belratti points. The game ends when Beltatti scores 6 points. We scored 16 with 7 players.

Azul: Stained Glass of Sintra: one of the Azul family of games. Very good game - but don't play with young children as the tiles are very similar in shape and look to Tunes...

Pandemic: Paul played this while I went into town. It was the base game, none of the expansions.

Villagers: Paul was playing this when I got back. He said it was OK.

Otys: I played this while Paul was playing Villagers. A neat little game where you're using divers to fulfil objectives. Each diver has special powers and you choose which diver to activate each round. You then spend a battery to leave the diver where it is, or the diver surfaces and each other diver above drops down a level. The level you've just activated is temporarily unavailable.

Hanabi: Setting off fireworks. You have a handful of cards which are visible to others but not you. Each turn you either play a card to build the rocket (5 colours, cards numbered 1-5 in order) or you use a time marker to give a player a clue to cards in their hand - either the number or the colour and you point out all cards that match the condition. We scored 20 out of a possible 25 (3 completed rockets, 2 squibs).
 

Dom

Administrator
Staff member
Played Star Wars Carcassonne with the kids and better half (a rare gamer) and it seems to be holding their attention enduringly.

Played Port Royal with the kids, and the eldest snuck a win when I thought I’d got it wrapped up.

The lads played Dragonslayer, a push your luck dice roller a fair bit of the journey back over the A66 from the Lakes today.
 
Played a couple of games of Valour and Victory with a mate last Monday. I think we're still getting our heads properly around the rules as there were a few things that happened in game that would get you cut to pieces in real life e.g. racing past an enemy position at point blank range and taking fire but without any casualties. Possibly we misinterpreted the moving/defensive fire rules. At this early stage it still feels like a lot more fun than the similarly themed Squadleader though.
 
Over the past few weeks:

  • Cthulhu Death May Die (CMON pulp)
  • Mezo (Mayan gods asymmetric area-control)
  • The City (Tom Lehmann quick card game not previously published in English)
  • Oh My Goods/Revolt in Longdale (Alex Pfister card game)
  • 8-Bit Attack (Petersens' most recent)
  • Azul: Stained Glass of Sintra (follow up to the original Azul)
  • Legendary Encounters Alien: Covenant
 

Brass Jester

Acolyte
Staff member
Played a few games of Gloomhaven (the Black Barrow) to get used to the system. Liking it a lot, the card-driven combat works well as does the card-driven AI for the creatures. It's certainly not a push-over for the characters though; we didn't all complete every game.
 
Last night played Alien: Legendary Encounters with a couple of mates. We made two attempts at the first scenario (based on Alien) and lost convincingly both times. It's fair to say we didn't fully appreciate how important the co-ordinate mechanic can be both in terms of providing additional firepower to smoke those pesky xenos and boosting resources to enable fellow players to buy the really good cards that improve the human side's chance of winning. Having only played the game solo and found it a bit plodding I was pleasantly surprised at how lively the multi-player version was.
 
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Last weekend:
  • The City (x3) : 3P while waiting for another player to turn up.
  • Heroes of Land, Air & Sea : enjoyable, but long, 4P took us nearly 5 hours
  • Cthulhu: Death May Die : S1E2. 4P. Squeaked a win on the last possible turn
  • Cloudspire : 2P, Grovetenders vs Griege (which we hadn't tried before). Seems to take about 1 hour/wave
 
On to game 5 of Hogwarts Battle. A far tougher proposition than its predecessors. Played it three times so far and lost on each occasion, much to my niece's annoyance. Me, her, and my brother going to give it another try tonight before they go back to The Smoke tomorrow.
 
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