Arion & Co. UpSWADEd

#1
Savage Worlds Adventure Edition has a few changes that affect Our Heroes, and between that and the rules dropping the generic archetypes I’ve relied on for the past few years, I feel the need to revisit Arion and company. Below you see the usual figures for these reprobates (eM4 prepainted, a mixture of the Chequers Gang and Mercenaries sets) on the normal battlemat for the Dolphin (the Hornet-class courier from Wydraz).



Left to right: Arion, Coriander, Dmitri, Mr Osheen. Below them: The Dolphin

In rebuilding these characters, I followed this approach:

  1. Based on the character concept, choose two Edges and one attribute at d8, set the other attributes to d6.
  2. Add core skills at d4. Buy other skills appropriate to the concept, but without exceeding the limiting attributes.
  3. Add Hindrances appropriate to the concept.
  4. Pick a figure; buy gear which matches what the figure has as closely as possible.
Arion


The concept for Arion is a one-man scoutship crew and a good pilot.

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigour d6.

Skills: Athletics d4, Common Knowledge d4, Electronics d6, Fighting d4, Notice d6, Persuasion d4, Piloting d8, Repair d6, Shooting d6, Stealth d4, Survival d4.

Pace 6, Parry 4, Toughness 6 (1).

Hindrances: Heroic, Loyal, Outsider.

Edges: Ace, Alertness.

Gear: Leather jacket (+1), Desert Eagle (2d8), Ruger (2d4).

Coriander


Cori is the group’s “face”, ex-archaeologist, former merchant starship crew, and secret psionic.

Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigour: d6.

Skills: Academics d6, Athletics d4, Common Knowledge d4, Fighting d4, Intimidation d4, Notice d6, Persuasion d8, Psionics d6, Shooting d4, Stealth d4, Taunt d6.

Pace 6, Parry 4, Toughness 6 (1)

Hindrances: Clueless, Loyal, Secret (Psionic).

Edges: AB (Psionics), Attractive.

Powers (10 PP): Boost/lower trait, healing, mind reading.

Gear: Leather jacket (+1), MP-5 (2d6). $100.

Dmitri


The brains of the outfit; a spy who knows his way around ships and explosives.

Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigour d6.

Skills: Athletics d4, Common Knowledge d4, Fighting d4, Notice d8, Research d8, Persuasion d6, Repair d6, Shooting d6, Stealth d6.

Pace 6, Parry 4, Toughness 5.

Hindrances: Curious, Loyal, Secret (Spy).

Edges: Connections, Investigator.

Gear: Desert Eagle (2d8), Glock (2d6).

Mr Osheen


Looking at the 5150 source material and the SWADE rules, it quickly became clear to me that Mr Osheen is in fact a zombie; tough, dim, and vulnerable to headshots. He isn’t really undead, but in game terms he behaves as if he were. So he gets the zombie statblock with the Soldier Edge, because he’s a mercenary – note that in Savage Worlds, your basic zombie can run and shoot.

For gear, he really ought to have a gatling laser (the figure is toting some kind of energy weapon with a huge backpack) but for now an AK-47 ($450) will have to do. That leaves him with $50 in cash.

The Dolphin


You’ll see how I did this in a later post… for now:

Size: 13, Handling: -1, Top Speed: 25,000 mph, Toughness: 17 (4), Crew: 1+7, Cost: N/A (detached duty scout).

Notes: Heavy Armour. One Heavy Laser, five Sidewinder missiles.

GM Notes


Each time we change rules, the characters develop in interesting ways. This is probably why I haven’t felt the need to give them any advances yet, the character development comes from switching settings.

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