Alien – the Lost Log

#1
Inspired by a discussion on the Tavern about an Alien RPG scenario; I dug out White Dwarf #56 (August 1984, price 85p, OMG the pages of adverts for games shops) and revisited the CoC in space scenario.

I’ve re-written it for the Alien RPG and tidied up a few loose ends. I’ve used derivatives of Sand Dwellers and a totally re-imagined Star Vampire; each with their own signature attack table. I’ve put in some stress-building events and put the whole thing on a time limit (using the clock mechanism from Scum and Villainy.)

I’m going to test it with the HOG in the next couple of weeks; however if anyone would like to have a look at the full thing then PM me and I’ll send it.

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#7
That looks like a lot of fun. I've not typed my re-take on this scenario up yet, its a pile of scribbles and notes. I've kept the basic story line swapping out the rebels for a rival corporation. I decided to 'alieniefy' (made up word I know) it a bit more by changing the name of the planet and adding a company employee in to the possible PC's, and hopefully the personal agendas will be interesting for the players to get involved with. I've also taken the 'altar' and moved it elsewhere to allow some 'alienesque' (more made up words) jiggery pokery with that. I really like your take on the creature and the NPC's table for actions and shouts...I might use that if thats OK? I'm also going to add a few environmental issues with the planet, I've made mine arrid, rocky with strangely wind shaped rock formations, dust storms, tectonic tremors, hydrogen gas geysers that kind of thing, so maybe make up a table to represent that kind of thing going on. I want to run this out with a small group of friends before trying it at a convention, I've got a week at Con-Tingency so maybe give it a go there.
 
#8
That looks like a lot of fun. I've not typed my re-take on this scenario up yet, its a pile of scribbles and notes. I've kept the basic story line swapping out the rebels for a rival corporation. I decided to 'alieniefy' (made up word I know) it a bit more by changing the name of the planet and adding a company employee in to the possible PC's, and hopefully the personal agendas will be interesting for the players to get involved with. I've also taken the 'altar' and moved it elsewhere to allow some 'alienesque' (more made up words) jiggery pokery with that. I really like your take on the creature and the NPC's table for actions and shouts...I might use that if thats OK? I'm also going to add a few environmental issues with the planet, I've made mine arrid, rocky with strangely wind shaped rock formations, dust storms, tectonic tremors, hydrogen gas geysers that kind of thing, so maybe make up a table to represent that kind of thing going on. I want to run this out with a small group of friends before trying it at a convention, I've got a week at Con-Tingency so maybe give it a go there.
Hi Sarge
Thanks for the feedback - of course it's ok for you to use the stuff I wrote.
I did consider putting in Zark as another set of encounters, but decided against it. You could have them turn up pursued by the Dan-A-Tho around Hour 6, before the thing turns up. I'd be interested in reading how your test run went; you've got some nice ideas for the planet environment.
 
#9
Hi Sarge
Thanks for the feedback - of course it's ok for you to use the stuff I wrote.
I did consider putting in Zark as another set of encounters, but decided against it. You could have them turn up pursued by the Dan-A-Tho around Hour 6, before the thing turns up. I'd be interested in reading how your test run went; you've got some nice ideas for the planet environment.
Just working through some stuff now....have only just realised your mention of the AE-35 unit.....nice little sci fi nod to 2001, made me smile.
I've also added a rogue 'working joe' which was brought by the original team (one of those synthetics that looks just like a manikin without all the bells and whistles of a David/Walter/Bishop). Its replaced the malfunctioning droids in the original story and is wandering around in the rocks bumping into things and generally giving false readings on motion trackers and ramping up the tension.
 
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#12
So, just back from Con-Tingency where I got to run the Last Log scenario. It was a mix of my adaption of it combined with some elements of the file kindly provided here by Brass Jester. I had 5 players and had added a corporation company character in to the mix for some flavour. I think it was well received and everyone got in to the roles nicely. Just had to adjust the arrival timings of some events to fit in to the story line and time scale of the game but no issues there. I don't think that anyone was really bothered in the end that the big bad wasn't a movie type xenomorph and the invisible enemy stalking them built some nice tension. I did add 'acid splash' to the bad guy just so they could draw a link. Over all good experience and ended up with one dead player left on the planet, corporate treachery and underhanded going on that did not end well. Had a good 'alien' vibe to it and some nice and high stress levels.
 
#15
Just a quick report. I have now run the Last Log, (which I have titled 'The Last Log - Resurrection) three times. Once at Con-Tingency, once this Saturday at Spaghetti Con and then again on Sunday at an RPG day at a local games store. Each occasion has resulted in very different results but equally all being by the skin of the teeth for the players. As a one shot it seems to work out well and I've had no complaints that the big bad isn't an instantly recognisable movie type xenomorph. I've added some other alienesque things in to the mix and it give me great pleasure when the players stumble across these references and the penny drops.
 
#16
That's great feedback - thanks for running the Game.
Strangely, if I hadn't been laid up in post-op recovery; I was planning to go to Spaghetti Con. That would have been so weird; seeing the Game being run (or even participating unknowingly (at first!))
 
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